This project was the start of a game, or a personal exploration project,… or both. I originally began developing this as a board creator for a top down tactical rpg but life took over and development fizzled out. Still, it’s an interesting project in procedural world generation and similar techniques could be used to create pseudo random elevation map generation in both 2 and 3 dimensions.
Future development would include rounding off all the corners on land as I have for the water layers and, of course, putting some kind of game on top of the maps.
I was interested in this personal project for the following reasons.
- I loved Minecraft and Terraria and wanted to explore some of the techniques used for their world generation.
- Having a top down board editor could be used for many types of game applications.
- It seemed like a good idea at the time until ten thousand Minecraft clones beat me to market ><.
- Good exploration of some of the more advanced math stuff in Objective-C.